Part 1 of 4 — A RuneScape Gym for Tiny Local Models
A RuneScape gym for tiny local models
July 11, 2026
Measuring what a 4B parameter model running on my own GPU can do in an open-ended environment rather than on a benchmark: a fully self-hosted 2004-era RuneScape private server, bot accounts, and an initial standing goal to make money and train every skill.
LLMLocal ModelsAgentsRuneScapeOllama
4 min read
Part 2 of 4 — A RuneScape Gym for Tiny Local Models
Measuring what helps: a factorial harness and the flag ledger
July 12, 2026
Episode variance is enormous: a single run that appears to prove a feature works is noise. A factorial experiment harness and a flag ledger reveal which features actually help a tiny model play - and the pattern in what won and what lost.
LLMExperimentsAgentsEvaluationRuneScape
6 min read
Part 3 of 4 — A RuneScape Gym for Tiny Local Models
Owning the clock: experimenting on the engine, not just the agent
July 13, 2026
Because the whole stack is self-hosted, the game engine itself is a variable. Freezing the world during inference, sweeping the tick rate, and scoring models on wall time instead of turns - several of these outperformed anything done to the prompt.
LLMExperimentsTool CallingLatencyRuneScape
10 min read
Part 4 of 4 — A RuneScape Gym for Tiny Local Models
Embodiment problems: the model is only as capable as its senses
July 14, 2026
The bot fights goblins bare-handed with a bronze sword in its inventory, and walks into fences it cannot see. Two experiment rounds on equipment and spatial perception - both produced results that complicate the story.
LLMAgentsEmbodimentExperimentsRuneScape
7 min read