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Part 1 of 4 A RuneScape Gym for Tiny Local Models

A RuneScape gym for tiny local models

July 11, 2026

Measuring what a 4B parameter model running on my own GPU can do in an open-ended environment rather than on a benchmark: a fully self-hosted 2004-era RuneScape private server, bot accounts, and an initial standing goal to make money and train every skill.

LLMLocal ModelsAgentsRuneScapeOllama
4 min read
Part 2 of 4 A RuneScape Gym for Tiny Local Models

Measuring what helps: a factorial harness and the flag ledger

July 12, 2026

Episode variance is enormous: a single run that appears to prove a feature works is noise. A factorial experiment harness and a flag ledger reveal which features actually help a tiny model play - and the pattern in what won and what lost.

LLMExperimentsAgentsEvaluationRuneScape
6 min read
Part 3 of 4 A RuneScape Gym for Tiny Local Models

Owning the clock: experimenting on the engine, not just the agent

July 13, 2026

Because the whole stack is self-hosted, the game engine itself is a variable. Freezing the world during inference, sweeping the tick rate, and scoring models on wall time instead of turns - several of these outperformed anything done to the prompt.

LLMExperimentsTool CallingLatencyRuneScape
10 min read
Part 4 of 4 A RuneScape Gym for Tiny Local Models

Embodiment problems: the model is only as capable as its senses

July 14, 2026

The bot fights goblins bare-handed with a bronze sword in its inventory, and walks into fences it cannot see. Two experiment rounds on equipment and spatial perception - both produced results that complicate the story.

LLMAgentsEmbodimentExperimentsRuneScape
7 min read